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You need to develop your dream playground in the city. Establish a large-scale public transportation system to connect residential areas, shopping centers, and entertainment venues to increase the popularity of the city; in terms of maintenance, build garbage recycling stations, add hospitals, fire stations and green belts, and upgrade various buildings in time to create a livable eco-city. In the game, you can also organize exciting public events to enhance people's happiness.
my cheats list for virtual city playground: building tycoon: unlimited money and unlimited diamonds button plus unlimited energy also game speed control plus instant level up and population and happiness and nature rate controls plus instant income rate controls
Accompanying a developed economy is technological and technical progress. You can spend money to invest in cutting-edge technologies such as spaceships, rockets, and space research projects. Technology will be what helps your city to expand further as you can conquer distant lands, seas, sky, and space. But along with economic and technological development, pay attention to the environment. You need to make the city cleaner by recycling garbage, planting trees, upgrading waste treatment plants, and more.
Virtual City Playground Mod will not let you down with its elaborate construction simulation gameplay. You can freely express your creativity by building everything you want in a large virtual space. It is a modern city or a ruin depending on how you build and manage it. There are hundreds of different building categories for you to build here.
To collect the 3D Vehicle Tracking Simulation Dataset, a driving simulation is used to obtain accurate 3D bounding box annotations at no cost of human efforts. The data collection and annotation pipeline extend the previous works like VIPER and FSV, especially in terms of linking identities across frames. The simulation is based on Grand Theft Auto V, a modern game that simulates a functioning city and its surroundings in a photo-realistic three-dimensional world. Note that the pipeline is real-time, providing the potential of largescale data collection, while VIPER requires expensive offline processings.
TDW is a 3D virtual world simulation platform, utilizing state-of-the-art video game engine technology. A TDW simulation consists of two components: a) the Build, a compiled executable running on the Unity3D Engine, which is responsible for image rendering, audio synthesis and physics simulations; and b) the Controller, an external Python interface to communicate with the build.
This dataset contains the bus trajectory dataset collected by 6 volunteers who were asked to travel across the sub-urban city of Durgapur, India, on intra-city buses (route name: 54 Feet). During the travel, the volunteers captured sensor logs through an Android application installed on COTS smartphones.
CARLE is a life-like cellular automata simulator and reinforcement learning environment. CARLE is flexible, capable of simulating any of the 262,144 different rules defining Life-like cellular automaton universes. CARLE is also fast and can simulate automata universes at a rate of tens of thousands of steps per second through a combination of vectorization and GPU acceleration. Finally, CARLE is simple. Compared to high-fidelity physics simulators and video games designed for human players, CARLE's two-dimensional grid world offers a discrete, deterministic, and atomic universal playground, despite its complexity.
Large-scale shadows from buildings in a city play an important role in determining the environmental quality of public spaces. They can be both beneficial, such as for pedestrians during summer, and detrimental, by impacting vegetation and by blocking direct sunlight. Determining the effects of shadows requires the accumulation of shadows over time across different periods in a year. In our paper Shadow Accrual Maps: Efficient Accumulation of City-Scale Shadows over Time, we present a simple yet efficient class of approach that uses the properties of sun movement to track the changing position of shadows within a fixed time interval. This repository presents the computed shadow information for New York City, Chicago, Los Angeles, Boston and Washington DC. 1e1e36bf2d